Coding
#include
#include
#define PI 3.1415926
void Display()
{
glClear(GL_COLOR_BUFFER_BIT);
/* Hidung */
glBegin(GL_POLYGON);
glColor3f(0.7,0.1,0);
glVertex2f(155,175);
glVertex2f(110,200);
glVertex2f(125,225);
glVertex2f(170,200);
glVertex2f(155,175);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex2f(155,175);
glVertex2f(110,200);
glVertex2f(125,225);
glVertex2f(170,200);
glVertex2f(155,175);
glEnd();
/* Badan */
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex2f(125,225);
glVertex2f(149,265);
glVertex2f(150,285);
glVertex2f(163,260);
glVertex2f(178,250);
glVertex2f(207,255);
glVertex2f(188,242);
glVertex2f(210,220);
glVertex2f(350,220);
glVertex2f(350,120);
glVertex2f(330,120);
glVertex2f(330,160);
glVertex2f(225,160);
glVertex2f(225,120);
glVertex2f(205,120);
glVertex2f(205,160);
glVertex2f(180,160);
glVertex2f(178,185);
glVertex2f(170,200);
glVertex2f(125,225);
glEnd();
/* Pundak */
// Bagian 1
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex2f(163,260);
glVertex2f(170,275);
glVertex2f(200,254);
glVertex2f(178,250);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex2f(163,260);
glVertex2f(170,275);
glVertex2f(200,254);
glVertex2f(178,250);
glVertex2f(163,260);
glEnd();
// Bagian 2
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex2f(210,220);
glVertex2f(340,220);
glVertex2f(335,235);
glVertex2f(220,235);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex2f(203,252);
glVertex2f(188,242);
glVertex2f(210,220);
glVertex2f(220,235);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex2f(203,252);
glVertex2f(220,235);
glVertex2f(335,235);
glVertex2f(340,220);
glVertex2f(210,220);
glVertex2f(188,242);
glVertex2f(203,252);
glEnd();
/* Ekor */
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex2f(350,210);
glVertex2f(350,200);
glVertex2f(358,200);
glVertex2f(358,160);
glVertex2f(395,160);
glVertex2f(375,170);
glVertex2f(375,210);
glVertex2f(350,210);
glEnd();
/* Kaki */
// Bagian 1
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex2f(190,128);
glVertex2f(190,160);
glEnd();
// Bagian 2
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex2f(315,128);
glVertex2f(315,160);
glEnd();
// Alas Kaki Bagian 1
glBegin(GL_POLYGON);
glColor3f(0,0,0);
glVertex2f(350,120);
glVertex2f(350,110);
glVertex2f(320,110);
glVertex2f(330,120);
glVertex2f(350,120);
glEnd();
glBegin(GL_POLYGON);
glColor3f(0,0,0);
glVertex2f(330,118);
glVertex2f(305,118);
glVertex2f(315,128);
glVertex2f(330,128);
glVertex2f(330,118);
glEnd();
// Alas Kaki Bagian 2
glBegin(GL_POLYGON);
glColor3f(0,0,0);
glVertex2f(205,118);
glVertex2f(180,118);
glVertex2f(190,128);
glVertex2f(205,128);
glVertex2f(205,118);
glEnd();
glBegin(GL_POLYGON);
glColor3f(0,0,0);
glVertex2f(225,120);
glVertex2f(225,110);
glVertex2f(195,110);
glVertex2f(205,120);
glVertex2f(225,120);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
glVertex2f(330,160);
glVertex2f(330,180);
glEnd();
/* Mata */
GLint circle_points=100;
GLint radius1=10;
GLint radius2=10;
GLint i;
GLdouble theta;
glBegin(GL_POLYGON);
glColor3f(1,1,1);
for(i=0;i
theta = 2*PI*i/circle_points;
glVertex2f(135+radius1*cos(theta),243+radius2*sin(theta));
}
glEnd();
GLint j;
glBegin(GL_POLYGON);
glColor3f(1,1,1);
for(j=0;j
theta = 2*PI*j/circle_points;
glVertex2f(165+radius1*cos(theta),230+radius2*sin(theta));
}
glEnd();
GLint k;
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
for(k=0;k
theta = 2*PI*k/circle_points;
glVertex2f(135+radius1*cos(theta),243+radius2*sin(theta));
}
glEnd();
GLint l;
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
for(l=0;l
theta = 2*PI*l/circle_points;
glVertex2f(165+radius1*cos(theta),230+radius2*sin(theta));
}
glEnd();
glBegin(GL_POINTS);
glColor3f(0,0,0);
glVertex2f(136,240);
glVertex2f(160,230);
glEnd();
glBegin(GL_LINES);
glColor3f(0,0,0);
glVertex2f(120,199);
glVertex2f(128,213);
glEnd();
glBegin(GL_LINES);
glColor3f(0,0,0);
glVertex2f(150,200);
glVertex2f(143,188);
glEnd();
glFlush();
}
void reshape(int w,int h)
{
glViewport(0,0,(GLsizei)w,(GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0,500,0,500);
}
void init()
{
glEnable (GL_LINE_SMOOTH);
glEnable (GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glHint(GL_LINE_SMOOTH_HINT | GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
glClearColor(1,1,1,1);
glLineWidth(1);
glPointSize(5);
}
int main(int args,char* argv[])
{
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(500,500);
glutCreateWindow("Habibul Hakim [12111042]");
init();
glutDisplayFunc(Display);
glutReshapeFunc(reshape);
glutMainLoop();
}
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1. Jangan lupa tinggalkan Likenya ya
2. Berkomentarlah dengan baik dan sopan